So Culturally Illiterate

Ok, so it’s that time of the year again: time to come up with the information we put on the backs of our trading cards. This time of the year is fun, exciting, and MORTIFYING. Suddenly all the years I didn’t spend reading comic books rise up to whip me in the face. How should I know what characteristics go on the backs of these things?

So far I’ve come up with my Arch-Nemesis: Bad Puns. (Or should those be my vulnerability?) But I’d like something else cool and witty on there to make me seem hip and down with these millennials (though I suspect using “hip” and “down” would probably alert any college freshman to my un-hip-ness and my un-down-ness).

My other co-workers have already come up with things like “secret hideouts” and “sidekicks” and “catch phrases.” And then there’s me. I don’t really want a vehicle, and I’m not in need of a weapon (after all I have super powers, remember). Help me out here. What other characteristics do anime/super-hero types have?

7 thoughts on “So Culturally Illiterate

  1. I would recommend you avoid drawing directly from any of the popular comic-y movies that came out this summer (Superman, Pirates of the Caribbean, and the like). Something too recent might not be as cool to the college kids. The character Seth Cohen from The O.C. might recommend going with something that’s cool because it’s obscure, and maybe a bit retro.

    Ooh… I’ve got it! Characters in role-playing games have all kinds of traits in many categories. Strengths, weaknesses, special abilities… and they are often in relation to other characters.

  2. >Arch-Nemesis: Bad Puns

    There are good puns?

    Most superheroes have an “origin” story: Peter Parker was bit by a radioactive spider, turned into Spider Man; Bruce Banner was pelted with gamma rays, turned into the Hulk. Etc. So how did you get your superpowers, anyway?

    You can steal ideas from the Wikipedia pages for Marvel Superheroes.

    I like Julian’s role-playing idea and flashed on the Dungeons & Dragons Monster Manual. But though I would find a listing of “Armor Class” or “Percent in Lair” hilarious, I think few of your students are as geeky as I am.

  3. I hadn’t thought of having my character have traits in relation to other characters, Julian. Cool. And yes, I agree that I don’t want anything from recent movies. That’s just cheesy.

    Role-playing Games! That’s the term I needed. THANK YOU!!!! Finally when I search I actually find lists of what I now know are called “Statistics.” (It’s a whole new world for me folks… keep your laughing and geering to a moderate roar.)

    Steve, you’re right. After much (ahem) serious thought, I’m dropping “Bad.” That way I not only cover more ground, but “Puns” also sounds like a character name.

    And thanks for the Wikipedia link. I’m now stumbling blindly through page upon page of gaming articles. There’s one pretty helpful one here.

    Now if I could just get my hands on some statistics sheets I’d be able to see examples of all these strange and wonderful categories…

  4. Wow, Josh. Thanks! Now I see how they all come together.

    My brain is complete mush today, but now I have visions of the D&D characteristics filled with things like “MLA-International Bibliography” and “copyright”… Tee hee hee.

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